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Heraclea 280 B. C. -
scenario rules version 1. 0 |
© 2002 Michal Pisko |
| Playtesting: Michael
Pohorely, Vlastimil Votruba, Martin Cermak |
| Special thanks to: Jan Pisko |
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1. Map
1. 1 Terrain description
1. 2 Initial set-up
1. 3 Number of turns
2. Victory conditions
2. 1 Rome
2. 2 Pyrrhus
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3. Description of the units
3. 1 Roman army
3. 2 Pyrrhus' army
3. 3 Special rules
4. Commanders
3. 1 Rome
3. 2 Pyrrhus' army
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1. Map
The battleground, according to available information, was flat, clear and
viewable. It is supposed that Pyrrhus, having marched with his army
into the region before his foes, chose himself the field of battle. From history and
personal practice he was well aware of the fact, that phalanx was superior to any
other unit in open ground, while in rough ground the tight hoplite
formation broke-up and became more vulnerable to determined enemy attacks.
Therefore, the only important strategic factor considered is the river Siris
splitting the battleground to halves. Pyrrhus encamped on the flat between the towns
of Pandosia and Heraclea and awaited the arrival of the Roman army.
1. 1 Terrain description
All terrain hexes are of the basic altitudinal level 1. There are no difficult
terrain hexes, except the river hexes. The river is easily crossable at three fords.
However, the soldiers are at serious risk while crossing the river elsewhere. There
is a special symbol resembling the tent on hex R27. This is the post of Pyrrhus'
headquarters. One hex makes up about 300 meters.
1. 2 Initial set-up
In the map, there is an initial placement area marked for both sides of
conflict. The area assigned to hold Pyrrhus' units is labeled "Pyrrhus army" while
the area assigned to hold Roman army is labeled "Roman army". First both players
deploy all of their units and second, both players deploy all of their commanders.
Again, the commanders may be deployed anywhere in the assigned area. The set-up of
the light infantry units guarding the river has not been simulated in this scenario.
The units of light infantry are deployed together with the rest of Pyrrhus' army.
1. 3 Number of turns
Total number of turns in the game is 12. The number of played turns is tracked
in the table located in the lower section of the map. Before the game
begins, place the counter labeled "Turn" on the position 1. The Roman player gets
the first turn in the game.
2. Victory conditions
Each side of conflict has got two objectives. Whenever one side has reached both
objectives, the game ends. The game is also finished after elapsing all
twelve turns. For each objective reached the player gets one victory point. The side
winning by two points reached a major victory. The side winning by only one point
gained a minor victory (Pyrrhic victory). When both players reach the same number of
points, the game is a draw.
2. 1 Rome
The Roman army has the following objectives:
- Kill Pyrrhus - without strong leadership the anti-Roman coalition would brake-up
and remnants of Pyrrhus' army would depart back to Greece.
- Penetrate with any unit Pyrrhus' HQ (hex R27) - the unit would pillage and set on
fire the camp and stores, causing severe morale decrease and logistic difficulties.
Whenever the unit enters this hex, the goal is achieved even if the unit would be
subsequently broken and forced to retreat.
2. 2 Pyrrhus
The Pyrrhus' army has the following objectives:
- Hold the fords (hex B11, Ad25, Ae25) - if player's units occupy by the end of
turn twelve all these hexes, the goal has been achieved.
- Crush the enemy - inflict casualties in ration 2/1. Compare the number of units
removed from the map by the end of turn twelve. If the number of removed Roman units
exceeds the number of removed Pyrrhus' units twice or more, you have fulfilled this
goal. After such a glorious victory other cities would rebel against Romans and
reinforce Pyrrhus' army.
3. Description of units
3. 1 Roman army
According to available information, the Roman army was a standard consular army
of that period, composing of four Roman legions and four allied legions. We assume
the army during march recruited additional auxiliary units in allied provinces. On
the other hand several units were certainly left behind in Luccania and Appulia on
guard, to keep peace and discourage rebellion. The numbers and armament of Roman and
allied legions did not vary. For this scenario purposes, each legion has been divided
into four independent units: leves, hastati, principes and triari. The cavalry units
have been set aside and merged into larger units. This fact corresponds to historical
reality of deployment. Similarly the units of triari have been merged into larger
units. Over 40000 soldiers.
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Leves - The first line of the legion. Soldiers equipped with several javelins,
most certainly without any kind of armor or shield. They fought in a loose formation
(skirmishers). After exhausting all javelins, they retired through the gaps between
the following lines and mostly did not involve in further stages of the battle. 4
Roman and 4 allied units, 1200 men each.
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Hastati - The second line of the legion. Excellent both in training and
armament. Hastati defended with a large oval shield and equipped helmet, bronze
cuirass and greaves. They marched into battle with two pila and sword. In 280 B. C.,
the Roman army had not yet accepted the shot Spanish sword (gladius hispanicus), that
later became inseparable element of legionnaire's armament. 4 Roman and 4 allied
units, 1200 men each.
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Principes - The third line of the legion. Excellent both in training and
armament. Principes were equipped alike hastati. Principes defended with a large oval
shield and equipped helmet, bronze cuirass and greaves. At the period of the battle
of Heraclea, the pilum was not an ordinary equipment of all legionnaires. Principes
fought with either spear or sword. 4 Roman and 4 allied units, 1200 men each.
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Triari - The last line of the legion. The most seasoned soldiers, veterans.
They were quite often left behind to guard a camp and thus did not participate in the
battle at all. Triari have been equipped in exactly the same manner as Principes.
Triari fought either with spear or sword. 2 Roman and 2 allied units, 1200 men each.
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Cavalry - The richest men usually ended in cavalry contingent, containing
about 300 riders. The Roman cavalryman carried a round shield and a long spear. 2
Roman and 2 allied units, 600 men each.
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Light cavalry - Auxiliary units of light cavalrymen, recruited in occupied
provinces. Riders were protected by shield. They preferred speed and throwing
javelins from distance before the clash and direct contact with enemies. 3 allied
units, 600 men each.
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Auxiliary infantry - Auxiliary units of light infantry, recruited in occupied
provinces. The soldiers were protected, if only, by mere shields. They carried either
spear or javelins. Low morale as well as fighting value. 2 units, 1200 men each.
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| Roman army |
| Unit |
Label |
Type |
M |
A |
D |
V |
Spc. attributes |
| Rome - Leves |
RLeve |
Infantry |
4 |
1 |
6 |
5 |
Shooting (2), psiloi |
| Rome - Hastati |
RHast |
Infantry |
4 |
3 |
4 |
3 |
Crushing attack, legionnaires |
| Rome - Principes |
RPrin |
Infantry |
4 |
3 |
4 |
3 |
Legionnaires |
| Rome - Triari |
RTri |
Infantry |
4 |
3 |
4 |
3 |
Veterans, legionnaires |
| Allied - Leves |
ALeve |
Infantry |
4 |
1 |
6 |
6 |
Shooting (2), psiloi |
| Allied - Hastati |
AHast |
Infantry |
4 |
3 |
4 |
4 |
Crushing attack, legionnaires |
| Allied - Principes |
APrin |
Infantry |
4 |
3 |
4 |
4 |
Legionnaires |
| Allied - Triari |
ATri |
Infantry |
4 |
3 |
4 |
4 |
Veterans, legionnaires |
| Rome - Cavalry |
RCav |
Cavalry |
6 |
3 |
4 |
3 |
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| Allied - Cavalry |
ACav |
Cavalry |
6 |
3 |
4 |
4 |
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| Allied - Light cavalry |
ALCav |
Cavalry |
7 |
2 |
6 |
5 |
Light cavalry |
| Allied - Auxiliary infantry |
AAux |
Infantry |
4 |
1 |
5 |
5 |
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3. 2 Pyrrhus' army
Pyrrhus' army resembled traditional Hellenistic armies of that period,
following design and pattern of army of Alexander the Great. The core of the army
formed heavily armored hoplites, fighting in tight phalanx formation. The strength
and tenacity of phalanx made an excellent springboard for swift and decisive charges
of exceptionally trained cavalry units, supported by mobile light infantry units.
Indispensable part of all 'Successors' armies' formed the war-elephants, which are
said to play a decisive role in Pyrrhus' victories. Mixture of nationalities and
fighting styles. Approximately 33000 soldiers. |
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Macedonian phalanx - The keystone of Pyrrhus' army, very well trained and
armed hoplites in tight phalanx formation. Unbeatable from front, susceptible to
flank and rear attacks. Hoplites carried a large round shield called hoplon (which
from originates their name, hoplites) and wore either metal or linen armor, grieves
and helmet. They were armed with sarissas (4-5 meters long spear) and swords. 10
units, 1500 men each.
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Elite phalanx - The same outfit and armament as Macedonian phalanx only with
bolstered morale. 2 units, 1500 men each.
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Cretan archers - Contingents of Cretan archers were hired already by
Alexander the Great, because Macedonia wasn't famous for the archery. Cretan archers
wore red tunics and were able to participate in hand-to-hand combat (very rare for
the archers). They were armed with composite bows and protected themselves by shields
(also unusual for archers). 2 units, 1000 men each.
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Light infantry - Units including all light equipped soldiers (like Thracian
pelstats). Men armed with several javelins and protected by a sole shield. They
depended on speed, maneuverability and accuracy of their throws. Five units, 1000
men each.
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Rhodian slingers - There was a small contingent of Rhodian slingers between
Pyrrhus' mercenaries. Rhodian slingers were lightly equipped and relied on
fight from distance. 1 unit containing 500 men.
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Heavy cavalry - The fighting style of Macedonian and of several other cavalry
units in Pyrrhus' army was quite different from the fighting style of the most
cavalry forces during that period. Whereas the most cavalry contingents preferred the
hit-and-run strategy (attack with the javelins from a considerable distance and fast
retreat from the thread), Macedonian cavalry was specially trained to break the enemy
lines by a determined charge and decisive hand-to-hand combat. The cavalrymen were
heavily armored with bronze cuirass with pteryges and grieves and helmet. They were
armed with xystons (three meters long spears) and swords. 2 units (King Companions
and other elite cavalrymen), 600 men each.
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Thessalian cavalry -
The same outfit as heavy cavalry. The unit uses exceptional formation, rhomboid
(diamond). 2 units, 600 men each.
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Light cavalry -
Macedonian, Paenonian, Illyrian or any other units of light cavalry, scouting units
(prodomoi). Men were lightly equipped and fought from the horseback with javelins. 1
unit containing 600 men.
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Tarentine cavalry - Renowned and sought units of mercenary cavalry. First
units of light cavalry known to use shields. Tarentine cavalrymen depended on
accuracy of their throws. 1 unit containing 600 men.
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Tarentine phalanx - The same outfit like the other phalanxes only with lower
morale. 2 units, 1500 men each.
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Elephants - The main advantages of elephants were their size and their
terrifying appearance. The elephants were very useful against cavalry units. The
horses at the sight of elephants and trumpeting of elephants pranced and disobeyed
their masters. The attack power of the elephants was even more increased by placing
the battle towers on the back of them. The tower could hold two, and later up to
four, men. 2 units, 10 war elephants each.
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| Pyrrhus' army |
| Unit |
Label |
Type |
M |
A |
D |
V |
Spc. attributes |
| Elite phalanx |
EPha |
Infantry |
3 |
3 |
4 |
2 |
Phalanx, sarissa |
| Macedonian phalanx |
MPha |
Infantry |
3 |
3 |
4 |
3 |
Phalanx, sarissa |
| Cretan archers |
CArc |
Infantry |
4 |
2 |
5 |
4 |
Shooting (3), +1 vs. cavalry |
| Rhodian slingers |
RSli |
Infantry |
4 |
1 |
6 |
4 |
Shooting (3), psiloi |
| War elephants |
Eleph |
Elephants |
4 |
4 |
3 |
5 |
Fear, crushing attack, +1 vs. cavalry, elephants |
| Tarentine phalanx |
TPha |
Infantry |
3 |
3 |
4 |
5 |
Phalanx, sarissa |
| Light cavalry |
LCav |
Cavalry |
7 |
2 |
6 |
4 |
Light cavalry |
| Tarentine light cavalry |
TLCav |
Cavalry |
7 |
2 |
5 |
4 |
Light cavalry |
| Heavy cavalry |
HCav |
Cavalry |
6 |
3 |
4 |
3 |
Crushing attack |
| Thessalian cavalry |
ThCav |
Cavalry |
6 |
3 |
4 |
3 |
Crushing attack, rhomboid |
| Light infantry |
LInf |
Infantry |
4 |
1 |
5 |
4 |
Shooting (2), psiloi |
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3. 3 Special rules
Crushing attack - Having the special attribute Crushing attack, the units
are extremely powerful during their charge against enemy lines. Examples of such
units could be the war elephants, chariots or medieval knights. However, most of
such like units needed quite long interval to get speed and impetuous of charge.
On the other hand, such units caught unaware by enemy could not utilize in mere
defense their strong point and what they were trained to do, attack. Having
the special attribute Crushing attack, the unit gains a special +1 attack
modification in the turn it charges (the unit is moved into contact with enemy unit).
If the unit remains bond in a protracted combat to subsequent turns, the unit looses
the impetus of charge and looses the special combat bonus. If the unit manages to
break the enemy unit and pursues into the retreating or some other fresh unit, this
is considered to be a new charge and the pursuing unit gets the special bonus in the
next combat phase.
Roman hastati used in combat special, heavy throwing spears
called pila. Legionnaires threw their pila 20 paces away from the enemies in order to
disorganize and weaken them. After that legionnaires drew their swords and closed
into melee. The pila were most useful especially during the attack of the unit, not
during the defense. Therefore, the unit of Roman hastati gains a special +1 attack
modification in the turn it charges.
Phalanx - Hoplites fought in special formation called phalanx. Phalanx was
almost unbeatable in face-to-face contact. The enemies with much shorter weapons were
unable to reach hoplites over the impassable wall of sarissas and harm them at
all. On the other hand, phalanx was susceptible to flank and rear charges. Also in
rough ground the tight hoplite formation broke-up and became more
vulnerable to determined enemy attacks. Having the special attribute Phalanx,
the unit gains a special +1 combat modification as long as all enemy units fighting
the given unit are to it's front. Whenever the unit is attacked (or shot at) from the
flank or rear, or the unit is located in wood, bush, river, swamp or ford, the unit
looses this special combat bonus. This bonus applies also during the shooting phase
of the turn, representing better protection of the hoplites with hoplons from
front.
Legionnaires - Legion fought in a special checkerboard deployment of
manipules. Such deployment proved to be highly mobile and flexible. Individual
maniples and even the whole lines were able to interchange in combat and retreat very
easily. That's why units with special attribute legionnaires can retreat or move
through other units, that belong to the same legion (have the same number given after
the unit label), that also have the special attribute legionnaires and that face
parallel to the line of advance (retreat). Please note that such unit could easily
escape destruction even when it's retreat route from failed combat is blocked by
another allied unit. In case of retreat from the combat (shooting duel),
the retreating unit is positioned on the hex just behind the unit it moved through.
That hex needs to be out of the sphere of control of any enemy unit. In the
opposite case, the unit is immediately destroyed. It is not possible to retreat
through two or more friendly units. In such case, the unit is immediately destroyed.
In other occasions, the moving (retreating) unit has to pay for moving through
occupied hex the same number of MP as if the hex would be clear of the friendly unit.
At the end of the movement phase, it is impossible to have two units standing at the
same hex. If the moving (retreating) unit does not have enough MP to cross the
occupied hex, the unit could not utilize this special attribute.
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Fig. 1: Retreating legion
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Example: The legion depicted at figure 1 had not been very successful in
the combat phase and the units of Hastati and Principes had to retreat. Hastati on
hex F7 belong to the same legion as Triari on hex F8, both units have the same
attribute legionnaires and Triari face parallel to the line of retreat. Therefore,
Hastati could retreat through Triari to the hex F9. On the other hand, Principes on
hex E7 cannot retreat through Triari, since Triari don't face parallel to the line of
retreat. Principes should retreat to only available hex E8.
Light cavalry - Light cavalry units were extremely maneuverable. Having the
special attribute light cavalry, the units can retreat from lost combat up to two
hexes. The player may choose to retreat either one or two. The final retreating point
of the unit has to be out of the enemy sphere of control. Thus, the units of light
cavalry could escape from very dangerous situations, where other units might be
destroyed.
Psiloi - The skirmishing unit. The skirmishing units could easily retreat
before closing enemies through gaps in the following lines of soldiers. Units with
special attribute psiloi can retreat from combat (shooting duel) through friendly
units (please note the difference between psiloi and legionnaires), that are facing
parallel to the line of retreat. When retreating from the combat (shooting duel), the
retreating unit is positioned on the hex just behind the unit it moved through. That
hex needs to be out of the sphere of control of any enemy unit. In the opposite case,
the unit is immediately destroyed. It is not possible to retreat through two or more
friendly units. In such a case, the unit is immediately destroyed. If the
unit is retreating from the sphere of control, the unit has to pay for moving through
occupied hex the same number of MP as if the hex would be clear of the friendly unit.
Rhomboid - The Thessalian cavalry usually used the diamond formation with
an officer on each apex. This formation was very flexible. When the formation turned
then the only thing all riders had to do was to follow the other officer, who now
led the whole squadron. Having the special attribute rhomboid, the units may turn
for free, without expending additional MP.
Sarissa - The idea of lightly armored hoplite, but wielding much longer
spear, has been invented by Athenian general Iphicrates. In the following century the
spear (pike) was continually lengthened up to 7 meters! However, so long weapon
showed to be unsuitable, since holding and fighting with such weapon was extremely
difficult and phalanx was almost immobile. During the period of battle of Heraclea,
the hoplites fought with sarissa (about 4 meters long). In a close sarissa formation,
the pike points of several lines could project beyond the front
rank. Together with increasing length of arms, the depth of the phalanx formation
also increased. Much deeper formation gave infantrymen added punch and moral stamina.
The deeper phalanx formation was adopted for the first time by Theban general
Epaminondas, during the battle of Leuktra, where deeper formation of Theban hoplites
managed to break much better and skilled famous Spartan hoplites. Having the
special attribute sarissa, the unit may support (+1 combat modifier) in combat any
other unit with the same special attribute sarissa, as long as both units face
the same direction, both units are placed immediately behind each other and the
supporting unit doesn't find itself in the zone of influence of any enemy unit yet
not involved in combat with other unit.
Elephants - War elephants were extremely worried units. However, the
behavior of elephants was also very unpredictable. Wounded elephants broke from
combat many times and drove through friendly units, causing many loses and chaos.
When the unit of elephants is forced to retreat and the escape rout is blocked by any
friendly unit, the friendly unit is destroyed and elephants are placed on vacant hex.
If the final retreating position of elephants is in the sphere of control of any
enemy unit, the elephants are regardless destroyed. Please note that unit obliged to
test morale first retreats and then tests morale!
Elephants are not affected by bush. Elephants may move through bushy terrain
without any restrictions.
Fear - War elephants cause fear in enemy units. At the begining of
every combat phase, the enemy player has to test morale of every unit in the
sphere of control. Units that fail the M test get -1 combat modification for the
rest of the combat phase. Units that fail the M test can't support any other
allied units during the rest of combat phase.
Veterans - Having the special attribute veterans, the unit doesn't have to
retreat from failed combat. The player may choose. The veteran soldiers are skilled
and hardened fighters that don't let the enemy get even one inch of ground. But
whenever the veteran unit fails at the morale test, the unit is removed from the game
map like any other unit.
4. Commanders
4. 1 Rome
Consul Valerius Laevinius is general of Roman army. From the historical point of
view, Laevinius was only an average commander. His battle tactic was not surprising
at all, he chose standard strategy of mass frontal assault, with cavalry advancing on
the flanks. River and bad organization foiled the deployment of the army on a wider
front to flank the enemy lines and impose superior numbers. Leadership value 3.
Other Roman commanders are Dexous (leadership 3) and Oplacus (leadership 2).
4. 2 Pyrrhus' army
Pyrrhus is in charge of his army. Pyrrhus is generally considered to be
better-than-average commander. In spite of the fact, that many historians called
Pyrrhus to be one of the greatest generals of Antiquity, he excelled indeed with his
courage and pure heart. His soldiers truly loved him for his character and were ready
to follow Pyrrhus even into the fiery pits of hell. Still, the delayed attack with
elephants until crucial moments of battle seems to be very well thought move.
Leadership value 5.
Other Pyrrhus' commanders are Megacles (leadership 3) and Leonnatus (leadership 2).
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